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Multiple UV sets
Is it possible in unity 3.3 to use more than 2 sets of UVs, either by rewriting shaders or any other means?
Answer by Byterunner · May 06, 2011 at 04:34 PM
Unity currently only supports up to 2 UV sets per mesh. You might be able to pull off some trickery by having two identical meshes with different UV sets and then do something with that, but it seems like any solution you could come up with going that route would be extremely complex. What are you trying to do that you need more than 2 UV sets?
The source geometry from 3d $$anonymous$$AX contains both composite materials and composite maps that are scaled independently using multiple mapping channels.
If it's just a scaling issue then that can be adjusted in the shader without needing multiple UV sets. In fact, you don't even need to modify a shader, you only need to change the tiling values per material. If, however, the UVs have been completely changed around then you're probably going to have to come up with some creative workaround.
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