- Home /
Question by
Henrique Vilela · May 06, 2011 at 03:32 AM ·
androidsignnexus
Unity3d + Android + Sign + Nexus S
I'm trying to compile an Android game.
- If I DO NOT sign, everything goes fine on a Galaxy Tab and on a Nexus S.
- If I DO sign and test on a Galaxy tab, everything goes fine.
- If I DO sign and test on a Nexus S, it crashes with no readable message.
Both devices are logged with the same account, this account was added to the test account list and the License Test Response is set to LICENCED.
Anybody can help me?
Comment
Your answer
Follow this Question
Related Questions
WebCamTexture and Nexus 6p 0 Answers
Textures and transparency 1 Answer
Publishing of an artifact Unity in a repository 1 Answer
Build to Nexus Player 0 Answers
Squashed image with some Standard Image Effects on Android 4.4.3 or newer 0 Answers