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Question by Dollar-Fish · Aug 17, 2015 at 07:58 PM · objectunity 2dspawnclonecloned

Spawn Gameobject at Cloned Gameobjects gameobjects

I want to spawn an object at a cloned gameobjects 4 gameobjects positions. My code right now will spawn 4 watermelon_split object at the watermelon clone, but not at the watermelon_split1 position or watermelon_split2 and etc.

alt text

 using UnityEngine;
 using System.Collections;
 
 public class attackTrigger : MonoBehaviour {
     
     public GameObject watermelon;
     
     public GameObject watermelon_split;
     
     public Transform watermelon_split1;
     public Transform watermelon_split2;
     public Transform watermelon_split3;
     public Transform watermelon_split4;
     
     void OnTriggerEnter2D(Collider2D col) 
     {         
         if(col.isTrigger != true && col.CompareTag("watermelon")) 
         {
             Instantiate(watermelon_split, col.transform.position, watermelon_split1.rotation);
             Instantiate(watermelon_split, col.transform.position, watermelon_split2.rotation);
             Instantiate(watermelon_split, col.transform.position, watermelon_split3.rotation);
             Instantiate(watermelon_split, col.transform.position, watermelon_split4.rotation);
             Destroy(col.gameObject);
         }
     }
 }



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Answer by Youri1er · Aug 18, 2015 at 02:38 PM

Hi try to find child to spawn your splits_watermelon.

 using UnityEngine;
 using System.Collections;
 
 public class attackTrigger : MonoBehaviour 
 {
     public GameObject watermelon;
     
     public GameObject watermelon_split;
 
     void OnTriggerEnter2D(Collider2D col) 
     {         
         if(col.isTrigger != true && col.CompareTag("watermelon")) 
         {
 
             Instantiate(watermelon_split, col.transform.GetChild(0).transform.position, col.transform.GetChild(0).transform.rotation);
             Instantiate(watermelon_split, col.transform.GetChild(1).transform.position, col.transform.GetChild(1).transform.rotation);
             Instantiate(watermelon_split, col.transform.GetChild(2).transform.position, col.transform.GetChild(2).transform.rotation);
             Instantiate(watermelon_split, col.transform.GetChild(3).transform.position, col.transform.GetChild(3).transform.rotation);
             Destroy(col.gameObject);
         }
     }
 }

I don't know if you want this ?

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avatar image Dollar-Fish · Aug 18, 2015 at 04:27 PM 0
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Thank you so much. It worked!

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