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Question by bula · Dec 20, 2011 at 04:42 PM · guimultiplayertextshow

GUI Text Bar

I am using this GUI script for making a note text field....My problem is that I want that when the enter button is pressed the note you wrote to be dispayed in the game... Just like a text bat

 class EditorGUITextArea extends EditorWindow {
 
 var note : String = "Notes:\n->";
 
 @MenuItem("Examples/Notes")
 static function Init() {
     var window = GetWindow(EditorGUITextArea);
     window.Show();
 }
 
 function OnGUI() {
     note = EditorGUI.TextArea(Rect(3,3,position.width - 6, position.height - 35), note);
     if(GUI.Button(Rect(0, position.height - 30, position.width, 25), "Close"))
         this.Close();
 }    

}

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avatar image asafsitner · Dec 20, 2011 at 05:17 PM 0
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Take a look at Events:

http://unity3d.com/support/documentation/ScriptReference/Event.html

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Answer by ByteSheep · Dec 20, 2011 at 06:04 PM

I think that you will just have to add an event and gui label like asafsitner said - you could try something like this:

 function OnGUI () {
 
   note = GUI.TextArea (Rect(3,3,position.width - 6, position.height - 35), note);
 
   if (Event.current.Equals (Event.KeyboardEvent ("[enter]")))
   {
 
   GUI.Label (Rect (10, 10, 100, 20), "" + note);
 
   }
 }


This is in javascript but it shouldn't be too hard to change.. Here is the page with the event (example also given in c# etc): Events.

The GUI.Label part can be viewed in all languages as well on this page, hope this helped!

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avatar image jahroy · Dec 20, 2011 at 06:23 PM 0
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You can also use Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Return) to detect when enter is pressed.

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