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minimize vertex artifacting for procedural mesh manipulations - vertex collision same object?
How do you prevent vertex artifacting for procedural mesh manipulations? Is there a way to check for vertex collisions on the same object?
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What kind of artifacts are you referring to? Can you post a screenshot?
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![](https://koobas.hobune.stream/wayback/20220613131618im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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