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Question by deenooo · Oct 23, 2013 at 01:23 PM · camerafpsswitchfirst-person-controller

Enabling and siabling first person controller

I have 3 separate first person controllers set up in my scene and a cameraswitch script to switch between the three but the problem is that all 3 fps controllers move as well as shoot so targets in other rooms get destroyed. I'd like to know how I would enable an disable these using code. Here is my cameraswitch script.

pragma strict

var camOne : Camera;

var camTwo : Camera;

var camThree : Camera;

var switchOne : boolean = true;

var switchTwo : boolean = false;

var switchThree : boolean = false;

function Update () {

// If you hit the right click button it will switch to the different cameras in the different rooms.

if (Input.GetKeyDown(KeyCode.Mouse1)&& switchOne)

{

 camOne.camera.enabled = true;
 camTwo.camera.enabled = false;
 camThree.camera.enabled = false;
 camOne.camera.active = true;
 camTwo.camera.active = false;
 camThree.camera.active = false;
 switchOne = false;
 switchTwo = true;
 switchThree = false;
 

}

 else if (Input.GetKeyDown(KeyCode.Mouse1)&& switchTwo)
 {
 camOne.camera.enabled = false;
 camTwo.camera.enabled = true;
 camThree.camera.enabled = false;
 camOne.camera.active = false;
 camTwo.camera.active = true;
 camThree.camera.active = false;
 switchOne = false;
 switchTwo = false;
 switchThree = true;
 

}

 else if (Input.GetKeyDown(KeyCode.Mouse1)&& switchThree)
 {
 camOne.camera.enabled = false;
 camTwo.camera.enabled = false;
 camThree.camera.enabled = true;
 camOne.camera.active = false;
 camTwo.camera.active = false;
 camThree.camera.active = true;
 switchOne = true;
 switchTwo = false;
 switchThree = false;
 

}

}

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