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Question by TheSituation · Apr 17, 2014 at 10:25 PM · linegizmoslines

How can I draw a line between 2 objects in Unity2D

I have an aiming reticle, and want to draw a line connecting the position of the reticle GameObject to the ball GameObject. I have done a lot of reading and googling and have found people mention Gizmos.DrawLine but I cannot get my head around it and could do with a concrete code example of simply drawing a line between 2 objects!

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avatar image robertbu · Apr 17, 2014 at 10:27 PM 2
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The Gizmos is an Editor class and therefore will not work at runtime. One solution is the LineRenderer component. You can attach it to a game object with:

 Component > Effects > Line Renderer
avatar image TheSituation · Apr 18, 2014 at 11:23 AM 0
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Can you demonstrate an example robert where you can use this in Unity2D?

avatar image robertbu · Apr 18, 2014 at 09:52 PM 0
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It will be a day or so before I get back to my desktop. But did you try a LineRenderer in your 2D scene? As a test, you can just set the start and end positions for a single line in the Inspector.

avatar image TheSituation · Apr 19, 2014 at 04:01 PM 0
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Yeah i tried it - and it looks like what I will need to use - just not sure how to interact with it correctly from the code.

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Answer by drudiverse · Apr 19, 2014 at 04:19 PM

You can just place a line object in the middle of both objects, with direction of object b - a, and length = disntance (b,a).

 line cube/line plane object position= lerp(obj1, obj2, o.5), 
 object lookat = object 2;
 object size. z = vector3.distance(obj1,obj2)

it's 3 lines, it's pretty efficient. instead of lookat, you can use object rotation = (obj1 pos - obj2 pos)

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