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Tilemap Collider not working after build on android
I have a Character Sprite called "Monster" that walks on the "floor" Tilemap. The "floor" Tilemap has a Tilemap Collider 2D.
When I run this inside unity, the monster can walk on the floor tilemap. When I build it on Android, the monster just falls through the floor.
Q: Why does "Monster" fall through the floor when I run this on Android, but not when I run it in Unity?
UPDATE: After restarting Unity, the whole floor Tilemap was empty. I had to reimport the sprites for the floor and (after hovering over each tile with my mouse) the floor was back again. Now the floor seems to work properly on Android. Can someone explain what happened?
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