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Question by goillaumandias · Jan 29, 2014 at 07:15 PM · oncollisionentermusicaudioplay

How to play music on collision enter (audio source on player)

Hi everybody ! I want a music to start when the player hit a specific object. I'm using this script :

 function OnCollisionEnter (collision : Collision) 
 { 
     audio.Play();
 }

(whith an audio source on the object)

But everytime the player go away, the music is going lower and lower...

Can you help me ?

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avatar image Magso · Jan 30, 2014 at 10:35 PM 0
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How do you mean "the music is going lower and lower"? and which object is the script attached to?

avatar image Lockstep · Jan 30, 2014 at 10:39 PM 0
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The volume of a 3d sound depends on the distance of the source and the listener. You can mark a sound as 2d in the import settings to prevent this scaling effect.

avatar image goillaumandias · Mar 19, 2014 at 02:31 PM 0
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thanks that works great like this

avatar image dorpeleg · Mar 19, 2014 at 03:45 PM 0
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next time, please format your code correctly (i did it for you this time).

if your problem is solved, please close the question.

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Answer by StephanK · Mar 19, 2014 at 04:29 PM

Adding Locksteps answer as an actual answer so this question can be closed.

The volume of a 3d sound depends on the distance of the source and the listener. You can mark a sound as 2d in the import settings to prevent this scaling effect.

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