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               Question by 
               DutchWarfare12 · Aug 02, 2012 at 06:35 PM · 
                networkingmultiplayerchangerpc  
              
 
              RPC activate object
hi i got a question i want to activate my fps weapon and deactivate all other weapons i can deactivate it for my self but the other network players can see all my weapons i think i can fix this by using rpc but i dont know hot do you guys know somthing
here some part of my code ( i know its wrong just somthing i tryed)
 @RPC
 function W1 (){
 networkView.RPC ("W1", RPCMode.All, PrimarySlot.gameObject.SetActiveRecursively(true);
 networkView.RPC ("W1", RPCMode.All, SecondarySlot.gameObject.SetActiveRecursively(false);
 networkView.RPC ("W1", RPCMode.All, ThirdSlot.gameObject.SetActiveRecursively(false);
 yield WaitForSeconds(WaitTime);
 PrimarySelected = true;
 SecondarySelected = false;
 ThirdSelected = false;
 WA1.animation.CrossFade(Gun1Up);
 }
               Comment
              
 
               
              ok i placed the activate stuff ( PrimarySlot.gameObject.SetActiveRecursively(true); )
in an new function
and the ware i press button (1) then i call an RPC
networkView.RPC ("new function", RPC$$anonymous$$ode.All)
then it works
( srry for my english )
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                