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unity 2d tile with vector graphics doesn't change color when painting tilemap
Hey guys, I am using vector graphics for my game. The problem is after importing the vector file of a simple white square, I created a tile using it and I changed its color to ( let's say ) red. I created a 2dtilemap by right clicking in the object hierarchy. Then I opened my tile palette windows, I drag and drop my square tile ( with changed color ) in the tile palette window. Instead of showing a red square tile, its showing me the (original ) white color tile. Even when i paint, its painting a white square tile instead of red. I don't know why this is happening .... plz help
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