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Question by Gremory · May 23, 2013 at 10:58 PM · prefabprefabs

Populate an array of prefabs and then load them

I am trying to load an array of prefabs, and then instantiate them when I need.

What am I doing wrong?

 private var roadAssets:Array = new Array();
  
 private  var platform:GameObject;
 
 function Start () {
     roadAssets = Resources.LoadAll("Assets/Prefabs/Road",GameObject);
     platform = roadAssets[0] as GameObject;
 
     newPlatform = Instantiate(platform,Vector3(0,0,0),Quaternion(0,0,0,0));
 }

Thank you

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Answer by hiddenspring81 · May 24, 2013 at 12:21 AM

The way that the Resources methods work, and by extension, Resources.LoadAll(), is that Unity will crawl through your project, and find all the directories named "Resources". Then, each time you call a Resources method, it will attempt to load the asset, at the path you specify, relative to any Resources directory.

For example, when you call Resources.LoadAll("Assets/Prefabs/Road"), Unity will load all the Prefabs inside of a directory, located at "Resources/Assets/Prefabs/Road", which I don't think is what you meant to do. To load the Prefabs using Resources, just move your "Prefabs/Road" directory inside of a new directory named "Resources", and load them using Resources.LoadAll("Prefabs/Road").

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avatar image glasstongue · May 16, 2014 at 01:40 AM 0
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Thank you for this explanation! Relocating the Prefabs into the Resources folder fixed a 3 day long headache!!!

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