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Visual Studio 2010 SP1 runtime library installation
For the game I'm working on, we need to install the Visual Studio 2010 SP1 runtime libraries in order for certain things to work. Is there a proper way to do this in unity?
In addition to this, we also need to install the latest DirectX runtime libraries.
Does anyone have any experience with this? How should this be done?
Answer by gfoot · Jan 29, 2014 at 06:25 PM
It's like with any PC game - if you need to install prerequisites then you should use an external setup application.
There are a number of systems you can use, such as InnoSetup.
Can't believe I didn't realize something so obvious. Thanks!
Answer by col000r · Apr 03, 2014 at 08:18 AM
Here's the Inno Setup script I built for myself from multiple sources around the internet: https://gist.github.com/col000r/9911434
Basically you just add the redistributable files and run them during the installation...