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mesh colliders moving when i press play
im building a 3D environment and i have built a manor and when i pressed play it would lag a little then all the shapes that mkae the manor all move and rotate so all the peices are jumbled up. so i made everything static and that stopped the visible peices from moving but the mesh colliders still move so when i walk around i hit random invisible walls.
any help would be appreciated thanks.
Answer by rutter · Mar 26, 2012 at 06:31 PM
It sounds like you might have rigidbodies attached to the pieces of your manor? That would cause them to be influenced by physics. If that's not what you had in mind, you might want to remove the rigidbodies and use other colliders.
Unity manual: physics and collision.
If that's not your problem, you'll probably need to get a lot more specific about what exactly your setup is and what's going wrong with it. Things generally don't move around unless you've asked them to in one way or another.