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Question by santoshadari · Jan 30, 2013 at 12:00 PM · gameobjectphysicsmeshrenderer

Rubber material

I am trying to simulate a rubber material on a plane with a weight attached to it at the bottom. I have put rubber physics material on plane from unity 4 but it is not stretching, only the invisible joint are stretching. Can anyone help me to figure out how to make the plane stretch like a rubber.

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avatar image Fattie · Jan 30, 2013 at 12:03 PM 1
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Generally you cannot do that with a game engine.

What you're thinking of is a "soft body physics" engine.

For an example of a soft-body physics system, google "Bullet Physics"

Game engines are for making incredibly fast-moving video games using amazing real-world physics in blazing real time.

"Soft body physics" engines are for simulating things like rubber and water and the like, and for rendering things like Pixar movies.

(Today some games, and more and more, use soft-body physics.)

That being said .. Unity has an awesome cloth system. It may or may not help with what you want.

TBC the "rubber" in Physic$$anonymous$$aterial has utterly no connection to stretching/bending a material. It just describes what happens when two objects BOUNC$$anonymous$$ Thus as you know a metal ball bounces differently from a plastic ball, etc.

avatar image Julien-Lynge · Jan 30, 2013 at 05:20 PM 0
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$$anonymous$$d adding this as an answer?

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