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Question by noradninja · Aug 28, 2011 at 05:09 PM · gameobjectbuttoninspectorinputmanagerassign

Cannot assign GameObject in Inspector? [SOLVED]

 //ButtonManager.js - Get user input from on-screen controls and pass along

 var fireButton : GUITexture;
 var actionButton : GUITexture;
 var joyButton : GUITexture;
 var actionOrient : GameObject;
 var joyOrient : GameObject;
 var actions = new GUITexture[4];
 var destinations = new GameObject[4];
 var feedback : GUIText;


As you can see, I have two variables, actionOrient and joyOrient, that are both GameObjects.

![Cannot_assign_GO][1]

Each variable is assigned properly in the Inspector; however, when I play my game I get the following error:

UnassignedReferenceException: The variable actionOrient of 'ButtonManager' has not been assigned.

You probably need to assign the actionOrient variable of the ButtonManager script in the inspector. ButtonManager.Update () (at Assets/Scripts/ButtonManager.js:24) I get a similar error for the joyOrient variable if I comment out the actionOrient line. What am I doing wrong here? [1]: http://whitespacecg.com/Images/Cannot_assign_GO.png
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Answer by noradninja · Sep 24, 2011 at 04:27 PM

Turns out I had a duplicate copy of the script on the Main Camera. Deleted it and all is well again.

Facepalm.jpg

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avatar image NorthernEagle · Apr 19, 2012 at 12:24 AM 0
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Facepalm x2 right here. Just had the same thing happen to me. $$anonymous$$ust've accidently dragged the C# script to another gameobject. Couldn't figure out why I kept getting 'unassigned' errors even though I properly assigned my intended GameObject. Thanks again.

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Answer by Eric5h5 · Aug 28, 2011 at 05:22 PM

Maybe the variables were something else, like Transform, when you assigned them? And then you changed them to GameObject later without reassigning the variables.

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avatar image noradninja · Aug 28, 2011 at 05:26 PM 0
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I wish this was the case, but its not. I Wrote the script as is, then drag/dropped the assignments in the Inspector. Perhaps it is time for me to export the project files to a bundle, make a new project, and reimport the bundle, when Unity is 'funky' to me, this usually fixes things right up.

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