Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Hamesh81 · Jan 29, 2014 at 06:15 AM · inputgetkeygetbuttonheld

How can I check if a key/button is not (!) being held down?

I have a simple check for GetButtonUp and I would like to add a check to make sure another button is not being held down at the same time. For example, when the "W" button is released & the "A" button is NOT being held down (GetButton), then do something. I've tried adding a "!" infront of Input.GetButton but that doesn't seam to do anything:

 if (Input.GetButtonUp("Walk") && !Input.GetButton("WalkLeft")) {
 //do something
 }

So how could I do this simple functionality?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hamesh81 · Jan 29, 2014 at 11:07 AM 0
Share

Thanks for confir$$anonymous$$g that, I thought so as well but I wanted to double check to make sure because the functionality wasn't working as expected. Luckily the problem was elsewhere! If you'd like to convert your comment to an answer I can mark it as accepted ;)

avatar image GameVortex · Jan 29, 2014 at 11:12 AM 1
Share

Good to hear you found the problem. =)

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by GameVortex · Jan 29, 2014 at 08:10 AM

What you have there is the correct way of checking if the button is not being held down. Have you made sure the "WalkLeft" input is set up properly in the Input settings? Try testing with just "WalkLeft" and nothing else to make sure it works.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Get pressed Keyboard key after pressing UI Button 0 Answers

Unity C# Two keys pressing one after another not doing a function vice versa 0 Answers

Input trigger doesn't work 2 Answers

How to use getButton for movement control using keyboard? 0 Answers

Input.GetKey not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges