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Can you turn off bilinear filtering on terrain grass?
I'd like to use point filtering on my terrain grass, but it seems to ignore the texture's setting. Trees, leaves, and terrain textures all abide to texture settings, but grass doesn't... Even if I use a detail mesh, it forces bilinear filtering. Why would details force the filtering when nothing else does?
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Answer by HunterAhlquist · Jul 07, 2020 at 12:22 AM
I have this same question, anyone have an answer now?
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