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Question by GoThXoRd¹ · Jan 29, 2014 at 01:12 AM · collisionrigidbodyaudiocrashing

HELP!!! My built game crashes when a trigger is hit

I have a giant gate in my scene, with a collider quad which gets destroyed when you activate a button(gameobject).

On the quad, there is an audio source, which when hit by a game object, makes a sound. The sound plays when in the editor view and there are no scripting errors

But when I build my game, as soon as something hits it(rigidbody), the game crashes.

Everything works(Destroying the quad on activation, player collision with the quad), only when hit by a rigidbody does the game crash.

Any ideas on what to do. Like I said, it DOES work in the editor, only when built it crashes :/

I HAVE TRIED:

   Development build on/off
   x86 build
   x86_64 build
   DX9 & DX11
   Script debugging

Nothing seems to fix it and it's probably the most obvious fix

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Answer by GoThXoRd¹ · Jan 29, 2014 at 09:42 AM

The sound is what was crashing it.

BUT WHY?! It's a simple

 var collisionSound : AudioClip;

 function OnCollisionEnter(other : Collision){    

     audio.PlayOneShot(collisionSound);    
     
 }
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avatar image GoThXoRd¹ · Jan 29, 2014 at 09:56 AM 0
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Okay. I'm not entirely sure why it was doing this, but

I removed (other : Collision) and it seems to fix everything. Is still confusing me, but it works now, I won't complain.

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