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applying textures to meshes from blender?
I'm fairly new to unity and everything but for the most part I know how it works. One problem I'm having though is applying my textures to it and making it look great. I figured out how to do some of it by making a material and applying a bumped diffuse shader to it. But when I do this all it lets me do is use my color and normal map textures. What kind of shader would I use for my displacement, specularity, and occlusion? My object looks really ugly when I just use the bumped specular shader and doesn't look anything how my finished result looked in blender.
Thanks
Answer by getyour411 · Jan 25, 2014 at 09:40 PM
Depending on the shader, you have to put some of your maps (specular for example) into the Alpha channel of RGB
http://docs.unity3d.com/Documentation/Components/Built-inShaderGuide.html
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