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Question by Magso · Jan 29, 2014 at 06:00 AM · animationtriggerno errors

No errors, yet script doesn't work?

I'm just trying to emulate simple boat physics by animations by attaching the animation component to a rigidbody, but the children of the rigidbody are the ones that are animated. For the animations to play at certain times I have this script:

 var Normal : AnimationClip;
 var Land : AnimationClip;
 var Air : AnimationClip;
 var Crash : AnimationClip;
 var Idle : AnimationClip;
 
 function Awake(){
     Normal.animation.Stop();
     Land.animation.Stop();
     Crash.animation.Stop();
     Air.animation.Stop();
     Idle.animation.Play();
     }
 
 function Update(){
     if(Input.GetKey("up") != null){
     Idle.animation.Stop();
     }
     else{
     Idle.animation.Crossfade();
     }
 }
 
 function OnTriggerEnter(other : Collider){
     if(other.tag == "Water"){
     Crash.animation.Stop();
     Air.animation.Stop();
     Land.animation.Play();
     yield WaitForSeconds (1.450);
     Normal.animation.wrapMode = WrapMode.Loop;
     }
     
     if(other.tag == "Wall"){
     Normal.animation.Stop();
     Land.animation.Stop();
     Air.animation.Stop();
     Crash.animation.Play();
     yield WaitForSeconds (1.967);
     Normal.animation.wrapMode = WrapMode.Loop;
     }
     
     if(other.tag == "Jump"){
     Normal.animation.Stop();
     Land.animation.Stop();
     Crash.animation.Stop();
     Air.animation.Stop();
     }
 }
 
 function OnTriggerExit(other : Collider){
     if(other.tag == "Water"){
     Normal.animation.Stop();
     Land.animation.Stop();
     Crash.animation.Stop();
     Air.animation.Stop();
     }
     
     if(other.tag == "Jump"){
     Normal.animation.Stop();
     Land.animation.Stop();
     Crash.animation.Stop();
     Air.animation.Play();
     }
 }

The rigidbody has the trigger and script on it and I have the animations linked to it in the inspector. No errors happen, but the script is ignored and I've no idea why. Any answers/ideas would be greatly appreciated.

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avatar image AlucardJay · Jan 29, 2014 at 06:28 AM 0
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For any help, please format your code. You can do this by highlighting all your code, then clicking the 10101 button at the top of the edit window.

  • Read this page : http://answers.unity3d.com/page/newuser.html

  • Watch : http://video.unity3d.com/video/7720450/tutorials-using-unity-answers

avatar image Magso · Jan 29, 2014 at 05:44 PM 0
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Fixed Script format. I clicked the 10101 button, then pasted the script.

avatar image KellyThomas · Jan 29, 2014 at 05:57 PM 0
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Try inserting these lines:

 //just after line 24
 Debug.Log("OnTriggerEnter: + other.Tag);

 //just under line 50
 Debug.Log("OnTriggerExit: + other.Tag);


They should help confirm in the collisions are detected, tags match, correct order etc.

avatar image Magso · Jan 29, 2014 at 07:22 PM 1
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Those lines actually made it responsive thanks ever so much, but I also found out that I had to change the Normal.animation.Stop() for example, to animation.Stop("Normal") and change the animation names. But thanks anyway that did help.

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