- Home /
3dsmax UV for lighmap... multichannel
hey there,
i want to do lightbaking in 3dsmax, for my floor it worked well but for the walls its horrible...
for the walls i need 2 uv maps: - uv box projection for diffuse≎ - uv unwrapped for the lightmap
if i only use unwrapped uv, the walltexture looks crappy...
i hope someone can help me!
Answer by Kali2048 · Oct 12, 2015 at 10:50 AM
You just need to make sure your UVs are not overlapping on UV2 before you bake the lighting, also don't forget to select UV2 for the bake.
An easier way is simply to bake the lighting in unity. Select "Generate lightmap UV" for each model and unity will take care of your UV2 ;)
Your answer
Follow this Question
Related Questions
Automatic lightmap texture and material import 0 Answers
"Mesh doesn't have albedo uvs. Please create them in your modelling package." error 0 Answers
fbx baking not creating lightmapped materials 1 Answer
Baking lightmaps within 3dsmax for a Unity scene that has duplicate meshes 2 Answers
Lightmap Baking take too much time 0 Answers