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Question by BigRoy · Jan 28, 2014 at 05:29 PM · transparentprojectorsoftlight cookie

Faking shadow of clouds on ground and geometry

I'm trying to fake the shadow of moving clouds on the ground and geometry in the most effective way. The cookie is a pretty good way to go, but the light is actually adding (as it is a light) but instead I would rather have a controllable element that could perform a darken functionality (or possibly multiply).

Another solution I thought of was the projector, and I've tried this. Yet this doesn't work on object's with transparent shaders as it can't skip projecting on the transparent parts. Let's say I cut a leaf out of a plane with a texture with alpha, the projector will still project on the full plane. So far I haven't found any decent shader solution for this work around it.

I was wondering if any workarounds exist for something like this? A game that succesfully does a good looking shadow of clouds is DOTA 2.

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