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Question by Jamie 5 · Apr 03, 2011 at 09:27 AM · javascriptaienemyplatformerbasic

Basic enemy AI for 2.5D Platormer

Hi, I am trying to create a 2.5D platform game. I am now trying to create a basic enemy AI that will make the enemy patrol an area between 2 points. I have a working AI script that makes the enemy go back and forth. The script is below.

var walkSpeed : float = 2.0; var wallLeft : GameObject; var wallRight : GameObject; private var walkingDirection : float = 1.0; var walkAmount : Vector3;

function Update () { walkAmount.x = walkingDirection walkSpeed Time.deltaTime;

 if (walkingDirection > 0.0 && transform.position.x >= wallRight.transform.position.x) {

     walkingDirection = -1.0;


 }else if(walkingDirection < 0.0 && transform.position.x <= wallLeft.transform.position.x) {
     walkingDirection = 1.0;

 }

 transform.Translate(walkAmount);


}

However this only transforms the enemy along the x axis. What I cant figure out is how to make the enemy Rotate 180 degrees before heading in the other direction?

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Answer by FLASHDENMARK · Apr 03, 2011 at 09:31 AM

You can use: transform.eulerAngles or transform.rotation

Either of thoes should do the trick :)

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avatar image Jamie 5 · Apr 04, 2011 at 12:39 AM 0
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Where would I add the rotation as I have tried adding them but it does some weird things

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