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Question by $$anonymous$$ · Jun 03, 2013 at 10:49 AM · c#listarrays

How to store gameobjects with specific scripts in a list ?

Hello! So i`ve made a simple script to store gameobjects with script AIMOB in a array, the question is : How to store these gameobjects in a list ? Thanks for any help!

using UnityEngine; using System.Collections; using System.Collections.Generic;

public class AI : MonoBehaviour {

 public AIMOB[] AImobs;
 // Use this for initialization
 void Start () 
 {    
     AImobs = FindObjectsOfType(typeof(AIMOB)) as AIMOB[];
     
 }
 

}

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avatar image Jamora · Jun 03, 2013 at 11:06 AM 1
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You can create a list out of an array of GameObjects by using the following line of code
List<"GameObject"> listOfAImobs = new List(AImobs);
You also need to have using System.Collections.Generic; at the beginning of the file, as you have done already.

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Answer by Tarlius · Jun 03, 2013 at 11:17 AM

I believe you can just do

 List<GameObject> aiMobsList = new List<GameObject>(AImobs);

but failing that you can add them with the List.AddRange method, or iterate over them and append one by one with the List.Add method.

I would question the need to do this though if you are using FindObjectsOfType to find instantiated objects instead of maintaining the list yourself, however. Do you intend to add/remove items at runtime also?

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