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Question by
AmirLevi · Feb 19, 2013 at 01:29 PM ·
mesheditor-scriptingasset
How to save changes of fbx subassets ?
Hello
I am trying to change a mesh subasset of a fbx asset, when I use my script I am changing the triangels as I want and I can see the changes on the Scene view. But when I quit unity and oppening it again it doesnt save the changes.
I try using AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); but it didnt do the job
any idea what to do ?
Thanks :)
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