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Question by m4s4m0r1 · Jan 16, 2013 at 05:42 AM · gameobjecttransformterraintranslate

Shaking GameObject Problem

i have a problem with my gameObject again. So if i set my terrain resolution bigger than 2000 then i move the GameObject. My gameObject is shaking, But if i set terrain resolution below 1000. My gameObject is fine (nothing happen). Is that a bug? or something else?

Thanks

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avatar image cdrandin · Jan 16, 2013 at 06:05 AM 0
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Probably more triangles in the terrain cause up shift in terrain or just too much collision checks causing the object to uplift.

avatar image m4s4m0r1 · Jan 16, 2013 at 09:10 AM 0
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actually, i have an Airplane mesh in my gameObject. However, my gameObject always shaking when i flying the gameObject. can i fix it?

avatar image cdrandin · Jan 16, 2013 at 09:17 AM 0
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You probably can but tweaking some stuff. I am a little new to Unity and haven't dealt with unique meshes like that before. So sorry I don't know how, but I am sure there is a way.

avatar image m4s4m0r1 · Jan 17, 2013 at 06:17 AM 0
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ok thanks,,, for the comment...

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Answer by doublethink · Jan 17, 2013 at 10:55 PM

Your object may be colliding with itself if you haven't configured it's components properly.

See topic http://answers.unity3d.com/questions/7671/guidelines-for-using-rigidbody-collider-characterc.html

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avatar image m4s4m0r1 · Jan 18, 2013 at 03:40 AM 0
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link not available,,, i set my mesh with mesh collider, maybe my mesh triangle is too much..

avatar image doublethink · Jan 18, 2013 at 04:01 AM 0
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Sorry, I fixed the link.

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