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Question by Sam2022moon · Apr 29 at 06:48 PM · unity 2d

cannt. trigger animation

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Explosion : MonoBehaviour
 {
     Animator anim;
     // Start is called before the first frame update
     void awake()
     {
         anim = GetComponent <Animator>(); 
     }
     private void OnEnable()
     {
         Invoke("OnDisable", 2f);        
     }
     private void OnDisable()
     {
         gameObject.SetActive(false);
     }
 
     // Update is called once per frame
     public void StartExplosion(string target)
     {
         Debug.Log("startExplosion");
         anim.SetTrigger("OnExplosion"); 
 
         Debug.Log("startExplosion2");
         switch (target)
         {
             case "doge":
                 transform.localScale = Vector3.one * 1.2f;
                 break;
             case "dogelonmas":
                 transform.localScale = Vector3.one;
                 break;
             case "RocketA":
                 transform.localScale = Vector3.one;
                 break;
             case "RocketB":
                 transform.localScale = Vector3.one;
                 break;
             case "samo":
                 transform.localScale = Vector3.one;
                 break;
             case "shiba":
                 transform.localScale = Vector3.one;
                 break;
             case "jindoge":
                 transform.localScale = Vector3.one;
                 break;
         }
 
         Debug.Log("startExplosion3");
     }
 }

hey guys, I am dying from the frustration now, itd be super grateful if anybody can help.

so i am getting the error "NullReferenceException : Object reference not set to an instance of an object" when it tries to execute anim.SetTrigger in my StartExplosion()

it is extremly frustrating to still get that error, as you can see i put a trigger "OnExplosion" for the condition of the explosion,and there is never a type and set up everythung correctly I believe.

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