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Question by BeardedManBrent · Jan 28, 2014 at 05:30 AM · animationanimationclipanimationcurveanimation editor

Setting keys in Animation Editor through Editor code

I am assigning the position and rotation of objects with a custom editor script for streamlining an operation however when the position of an object (child object) is assigned through code it does not set a keyframe in the animation editor. Usually you would just select the child object and then move it with the tools and it will automatically create a keyframe, however I want to move many children through code in my editor script.

Is there a way for me to create a keyframe on the current frame of the animation editor for these objects?

Here is an example of what I mean by moving an object in code:

 obj.position = Handles.PositionHandle(obj.position, obj.rotation);

alt text

The object on the right of the above image has the code listed applied to it, so the object is moved through code with coded handles.

alt text

Notice that when I move the object the animation editor does not automatically create frames for its changed properties.

step_1.png (23.2 kB)
step_2.png (24.7 kB)
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