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Question by adrian93 · Jan 28, 2014 at 05:29 AM · materialbooleans

how to check if gameobject has certain material.

im trying to set my boolean depending on the provided color to certain gameobjects.

var red:Material; var green:Material; var rightswitch:boolean;

function start(){

if (renderer.material == red){

print("ok");

 rightswitch = false;
 
 }else{
 
 rightswitch = true;
 
 }

}

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avatar image getyour411 · Jan 28, 2014 at 05:50 AM 0
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Format your post. Do you get an error or what's the problem? Do you need to say Start() ins$$anonymous$$d of start() in JS?

avatar image Invertex · Jan 28, 2014 at 05:58 AM 0
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 renderer.material.name == red

Need to declare that you want to compare the name of the material, not the material itself.

If you want color though, then it would be

 renderer.material.color == red

It's useful to look through the list of possible auto-completions that $$anonymous$$onodevelop gives you after typing a period.

avatar image GameVortex Invertex · Jan 28, 2014 at 08:23 AM 0
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The original comparison works fine, it is comparing if the current material on the renderer is the same material as the declared $$anonymous$$aterial variable Red is referencing.

The problem is probably what @getyour411 says, the start function is named wrong.

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Answer by Crazy_Minecrafter · Jan 24, 2020 at 06:54 PM

Bruh 6 years late but here the solution for you

 if(gameObject.gameObject.GetComponent<MeshRenderer>().material.ToString() == "material you want")
         {
 
         }

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