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Question by Aydan · Mar 27, 2012 at 07:51 AM · lookatcursor

Look at mouse cursor without flipping

I have this script:

 var lookTarget : Vector3;
 
 function Update() {
     var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
     var hit : RaycastHit;
     if (Physics.Raycast (ray, hit)){
         lookTarget = hit.point;
     }
     transform.LookAt(lookTarget);
 }

I have it attached to my player but when I move the cursor closer to my player it will flip around. How do I fix this?

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Answer by AlucardJay · Mar 27, 2012 at 08:30 AM

It is possible that your Raycast hit Y-axis is lower than your character Y-axis. Try this (untested):

 lookTarget = Vector3(hit.point.x, transform.position.y, hit.point.z);
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avatar image Aydan · Mar 27, 2012 at 10:46 AM 0
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Thanks heaps, works great :)

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