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Question by ina · May 05, 2011 at 04:04 AM · objectaxis

Redefine axis of an object

How do you redefine the axis of an object?

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Answer by Joshua · May 05, 2011 at 04:22 AM

You can only actually set that up inside the modeling program you are using.

There is a trick to work around it though. The object you want to change the axis on I'll call ObjectX:

  • create an empty GameObject
  • make the empty GameObject the child of ObjectX
  • reset the Transform of the empty GameObject (it should now center ObjectX)
  • unparent the empty GameObject
  • rotate the empty GameObject so that it's axis are the way you'd like them to be on ObjectX
  • make the empty GameObject the parent of ObjectX
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avatar image ina · May 07, 2011 at 06:50 AM 0
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rather hackish in-editor way... pity there is no way to change it at runtime using a script... well i guess you could create a gameobject, dynamically parent, move etc - would be nice if there were a transform.SetPivot() operation

avatar image Joshua · May 07, 2011 at 01:48 PM 0
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Yeah, I absolutely agree. It should be easy as well, since the rigidbody already calculates a center of mass, just work from there ;).

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Answer by Lukas_GMC · Feb 18, 2013 at 11:55 PM

The gamedraw package has a center pivot button. Works perfectly.

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avatar image sbiggs · May 16, 2014 at 12:47 AM 0
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Where would I find this button?

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