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Question by TheTechZone · Dec 15, 2010 at 12:57 PM · camerainputimage-effects

Enable Camera Image Effect on Button Down

Hi there, i'm new to Unity 3D and i have a small question to ask. I'm currently working on a 3rd Person Adventure and so far everything is going great. I'm not experienced in Javascript so please bear with me.

The code i'm requesting is that when i hit the any of the Vertical (Up/Down arrow) keys (in which the player moves forward), the image effect, Fisheye, attached to the camera enables while the player is holding the up/down arrow key. Once the player let's go of the arrow keys, the image effect is disabled. May i please have the code to this? Thank you :)

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Answer by Statement · Dec 15, 2010 at 02:41 PM

FisheyeController.js

private var effect : Fisheye; effect = GetComponent("Fisheye");

function Update () { var keysWS = Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.S); effect.enabled = keysWS; }


However I think you want to apply a smooth transition on the bend instead.

SmoothFisheyeController.js

private var effect : Fisheye; effect = GetComponent("Fisheye");

var strengthX : float = 0.05f; var strengthY : float = 0.05f; var speed : float = 0.05f;

function Update () { var keysWS = Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.S); var targetX = keysWS ? strengthX : 0; var targetY = keysWS ? strengthY : 0; var move = Time.deltaTime * speed; effect.strengthX = Mathf.MoveTowards(effect.strengthX, targetX, move); effect.strengthY = Mathf.MoveTowards(effect.strengthY, targetY, move); }

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