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Question by kannan21 · Jan 27, 2014 at 12:59 PM · editorserializedpropertycustomeditorserializedobjectoninspectorgui

How to get fields of a custom script through SerializedProperty.FindPropertyRelative?

 public class Achievement 
 {
     public string description;
     public bool status;
 }
 
 public class AchievementsManager : MonoBehaviour 
 {
         public Achievement  achievements;
 }

 //////////////////////////////////////

 [CustomEditor (typeof(AchievementsManager))]
 public class AchievementsEditor : Editor 
 {       SerializedObject m_object;
         SerializedProperty dataPath;
 public void OnEnable () 
 {
     m_object = new SerializedObject(target);
     dataPath = m_object.FindProperty("achievements");
 }
 public override void OnInspectorGUI ()
 {
     m_object.Update();
 \\\\I want to display the descrption and status values of the achievement class. But it always returns null. But it is not null i have added values to it.\\\\\\\\\\\\\
 
         SerializedProperty des = aDataPath.FindPropertyRelative("description");
     SerializedProperty status = aDataPath.FindPropertyRelative("status");
     EditorGUILayout.PropertyField(des);
     EditorGUILayout.PropertyField(status);
 }
 }
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Answer by VoxelBoy · Jan 28, 2014 at 02:37 PM

You need to mark your Achievement class as System.Serializable.

Like this:

 [System.Serializable]
 public class Achievement
 {
    public string description;
    public bool status;
 }
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avatar image vexe · Feb 20, 2014 at 08:42 AM 1
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Correct. also worth noting that if you do a sp.FindPropertyRelative - sp has to reference a regular class, not an $$anonymous$$B, see here.

avatar image zero_null vexe · Dec 06, 2016 at 10:12 AM 0
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helped allot vexe! Thanks VoxelBoy

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