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Question by CaptainCarl · Jan 27, 2014 at 10:36 AM · movementaxis

Lock ALL z-axis of project

I found that when I'm moving a character in a 2d world to a wall, and keep moving towards the wall, that both the player and the wall rotate slightly on the z-axis making player stutter left and right.

Now I've seen somewhere that you can lock all z-axis' but I can't for the life of me remember how it was done.

So, in short: How do I lock/freeze all z-axis' of all objects(and objects to come!)

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Answer by JuanGomez · Jan 27, 2014 at 12:09 PM

Assuming you are using Rigidbody or Rigidbody2D components both of them have the option. You can select it from the editor.

Here is the access through scripting:

http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody-freezeRotation.html

http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody2D-fixedAngle.html

On the other hand you cannot freeze them globally with the build-in tools (I think it would be bad idea anyway)

Cheers :)

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Answer by Headworker · Jan 27, 2014 at 12:46 PM

One (a bit hacky) approach would be to just surpress rotation by setting Angular Drag to a really high number (like 1000000).

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