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Question by Newspapers · Jan 26, 2014 at 11:00 PM · camera2djavaverticalhorizontal

Vertically Stationary Camera for 2D?

I am working a 2D game, and I want to make it so the camera follows my player, but not in the vertical direction. That way the floor won't disappear if he jumps. Thanks for the help, the script (Java) is below).

 var target : Transform;
 var distance = 3.0;
 var height = 3.0;
 var damping = 5.0;
 var smoothRotation = true;
 var rotationDamping = 10.0;
 var lockRotation : boolean;
 
 function Update () {
     var wantedPosition = target.TransformPoint (0, height, -distance);
     transform.position = Vector3.Lerp (transform.position, wantedPosition, Time.deltaTime * damping);
 
      if (smoothRotation) {
         var wantedRotation = Quaternion.LookRotation(target.position - transform.position, target.up);
         transform.rotation = Quaternion.Slerp (transform.rotation, wantedRotation, Time.deltaTime * rotationDamping);
     }
 
     else transform.LookAt (target, target.up);
     
     if (lockRotation);{
          transform.localRotation = Quaternion.EulerAngles(0,0,0);
     }
 }
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avatar image getyour411 · Jan 26, 2014 at 11:02 PM 0
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If your jump is just vertical, have you tried something like

 Update()
 if(isjumping)
 return;
avatar image nesis · Jan 27, 2014 at 01:11 AM 0
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Get the camera's y-position in Start() and store it in a variable. Then whenever you set the camera's position, in the line right after, set the camera's y coordinate to the one you stored.

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