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Question by thommoboy · Apr 14, 2012 at 12:29 PM · androidjavascriptiostouch

android touch input

hey all,

how can i make it so that a touch area is constrained eg. if you touch the bottom right it will look around, if you touch the bottom left it will move the player, top right will execute a shoot command and top left will aim down sight.

how can i do this? please no linking to the android.input page it does not explain anything about how to do this

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Answer by gregzo · Apr 14, 2012 at 01:23 PM

 var cornerSize : int;
 
 function Update()
 {
     for(var i:int=0;i<Input.touchCount;i++)
     {
        if(Input.GetTouch(i).phase==TouchPhase.Began)
        {
             TouchInCornerEval(Input.GetTouch(i).position);
        }
     }
 }
 
 function TouchInCornerEval(pos : Vector2)
 {
     if(pos.x<cornerSize&&pos.y<cornerSize)
     {
        print("touch in bottom left corner);
     }
     else if(pos.x<cornerSize&&pos.y>Screen.height-cornerSize)
     {
        print("touch in upper left corner);
     }
     else
     {
          print("you get the idea!The other two are for you to do....);
     }
 
 }
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avatar image gregzo · Apr 14, 2012 at 01:35 PM 0
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Just added the TouchPhase check, which I had forgotten... Sorry if you've tried the script already!

avatar image thommoboy · Apr 15, 2012 at 06:07 AM 0
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thank you so much mate :) +1 to you.

avatar image thommoboy · Apr 15, 2012 at 06:09 AM 0
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except it does not execute the command :(

avatar image gregzo · Apr 15, 2012 at 09:10 AM 0
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Please post your code!

avatar image thommoboy · Apr 15, 2012 at 10:36 AM 0
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don't worry I figured it out :P

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Answer by niraj · Feb 21, 2014 at 01:51 PM

Thank you gregzo. It helped me too. :)

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