Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ryf9059 · Jun 10, 2013 at 12:44 PM · inspectorcomponentordermanagement

How to organize components in inspector?

When a object gets more complicated more things are added to the inspector. But those component displayed in the inspector are in the chronological order and cannot be altered (at least I cannot find a way to). How can I make things in the inspector organized if I cannot change the component order?

Also is there any good suggestions for keeping components of a object organized except for making things a child?

Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Chronos-L · Jun 10, 2013 at 01:06 PM

alt text

Click on the gear/setting icon, and move-up/down the component.


screenshot.60.png (22.5 kB)
Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · Jun 10, 2013 at 01:48 PM 0
Share

A picture says more than 1000 words ;)

avatar image ryf9059 · Jun 10, 2013 at 01:58 PM 0
Share

Thanks! I didn't even realize that. Despite of lacking shortcut that causes a little inconveniency when moving accross the inspector it work good for me.

avatar image Bunny83 · Jun 10, 2013 at 02:04 PM 1
Share

Well, key shortcuts won't work since you can't really select only one component to move it up / down. So the context menu is the best place for it ;)

I don't want to say it's well implemented... It's horrible to work with, but at least finally it's possible ;)

avatar image Chronos-L · Jun 10, 2013 at 02:14 PM 0
Share

A more common and better implementation would be moving and wedging the component in between other components when we hold the mouse on the name of the component and start dragging, I saw that on Blender, After Effects et cetera.

avatar image ryf9059 · Jun 10, 2013 at 02:15 PM 0
Share

I'm just surprised that such a simple mechanism is not implemented

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is there any way to change order of inherited fields in inspector? 0 Answers

Unity can't see any scripts 0 Answers

2D Animation does not start 1 Answer

Binding component with MonoBehaviour so they are added together by inspector's "Add Component". 1 Answer

How to make builtin Component Inspector Settings available on Custom Component? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges