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Accessing muscle parameters in Mecanim via Script
Is it possible to access the muscle parameters in Mecanim via script? In order to flex muscles and such by script?
Or, would this be done via the Animator?
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Answer by VirtualSUN · Mar 05, 2015 at 07:42 PM
I think it can helps: http://docs.unity3d.com/ScriptReference/HumanTrait.GetMuscleDefaultMax.html
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