- Home /
Spawn along local axis.
How would I create an object 10 units away from another object along the object's local y axis? Javascript please.
Answer by superluigi · Sep 07, 2014 at 09:15 PM
Instantiate(object, firstObject.transform.up + 10, firstObject.transform.rotation)
Answer by Pangamini · Sep 08, 2014 at 08:43 AM
Instantiate(object, firstObject.transform.up * 10, firstObject.transform.rotation)
Answer by Doyle Dice · Dec 01, 2015 at 04:35 PM
you should spawn the object normally along world axis first,than use rotatearound() to make that object snap on the axis you want.
Your answer
![](https://koobas.hobune.stream/wayback/20220613162529im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Checking the distance between an instantiated object and an existing object 1 Answer
instantiate object and align with object surface 2 Answers
Removing A Component From An Instantiated Prefab After X More Are Instantiated 1 Answer
Local vs. Global movement 5 Answers
Referencing instantiated player in camera's Start() 2 Answers