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Question by
valeriopavan · Oct 16, 2019 at 08:05 AM ·
performance optimizationconsole errorsallocationgarbage collectionheap
'Red' Errors in Console and Production of Garbage in Memory.
Hello, I'm working on reducing Garbage in memory, and it is perfectly clear to me that whenever I trigger Debug.Log(), I generate heap allocations (strings). I'm not so sure about all those strings generated by unity in the editor whenever I read a 'red' error in console. Could those error strings affect the build too?
I Ask sorry but I haven't yet found clear information about it. Thanks,
Valerio
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