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Question by Voridian · Jul 26, 2014 at 07:42 AM · c#multiplayerphotonloadlevel

Multiplayer: client cant see host C#

hello, i asked this yesterday but there have been no replies. Simply put, when the client connects to the server the host can see them but they cant see the host, however if the host then picks up a weapon, the client can see the weapon floating in mid air.

i believe the issue comes from my script using:

     void OnConnectedToServer()
     {
         Application.LoadLevel ("TestRoom");
         Debug.Log("Server Joined");
         shouldSpawn = true;
     }

instead of Application.LoadLevelAdditive. when when i use additive the clients camera goes grey but the HUD still works. Also if it matters im using Photon Networking.

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avatar image CrilleStyles · Jul 26, 2014 at 09:31 AM 0
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Hm... Have you created a new layer on the host that the clients camera can't see?

avatar image Voridian · Jul 26, 2014 at 10:25 AM 0
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haha im the biggest idiot in the world... i didn't quite realize what additive did and the multilayer menu was overlayed without any buttons or anything over the top. works now.

avatar image Vadymka · Jul 27, 2014 at 07:22 PM 0
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i have the exact problem, what did you do?

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