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Question by geft · Dec 04, 2014 at 08:26 AM · controllervibrationvibrate

How to control vibration duration of Handheld.Vibrate()?

I don't really need a 1 second vibration for every touch. Is there any way of controlling the duration here?

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avatar image joshtrotter · Nov 21, 2015 at 11:19 PM 0
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This would be a very useful thing to make configurable

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Answer by SuperJaques · Apr 08, 2016 at 11:26 AM

@Anisoropos

if (Application.platform != RuntimePlatform.Android) return;

AndroidJavaClass unity= new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject ca = unity.GetStatic("currentActivity"); AndroidJavaClass vibratorClass = new AndroidJavaClass("android.os.Vibrator"); AndroidJavaObject vibratorService = ca.Call("getSystemService",ca.GetStatic("VIBRATOR_SERVICE"));

     vibratorService.Call("vibrate", (long)timeInMilliseconds);

     unity.Dispose();
     ca.Dispose();
     vibratorClass.Dispose();
     vibratorService.Dispose();

remember to add permission for vibration to manifest and check ur device vibrates.

youre welcome.

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Answer by Anisoropos · Mar 06, 2016 at 11:39 PM

I've been searching for the past month. All I found was this simple, cheap and functioning plugin for Android which lets you vibrate for a specific duration.

The bad part is that Handheld.Vibrate doesn't seem to be working at all for Windows Phone.

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