Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SuperSparkplug · Jan 25, 2014 at 11:49 PM · animationguitextscoretransition

Animating Transitions for GUI Results

Hi there,

Right now in my game I have a results screen that comes up when the game in finished. However, I want there to be more of a transition to it that gradually reveals the results rather than have it just pop up out of nowhere. For an example of the type of thing I'm trying to go for (Not completely literally of course) see how the results of this sonic game seem to animate/fade into place over the course of several seconds to reveal the results.

http://youtu.be/XOAeCqPhv-E?t=3m27s

I'm thinking more either a fade in or fly in transition for my game rather than fire & flames. I also want for the button/prompt to continue only appear after the results are finished. However, I'm relatively new to programming GUIs and I'm not the best programmer in general so I ask if anyone might be able to help me with this. Here is some of the code in my script that activates my GUI result screen.

 void OnGUI () {
 
     actionTable();
 
     GUI.skin.label.fontSize = 20;
 
     string outcome = ( Open + "\n" +
                              Consci + "\n" +
                              Extraver + "\n" +
                              Agreeabl + "\n" +
                              NeuroEmot);
 
     if(showResults == true) {
         GUIStyle textSize = new GUIStyle();
         textSize.fontSize = 25;
         textSize.fontStyle = FontStyle.Bold;
         textSize.alignment = TextAnchor.MiddleCenter;
         textSize.normal.textColor = Color.white;
         GUI.DrawTexture(new Rect(0,0, Screen.width, Screen.height), fadeTexture);
         GUI.Box(new Rect(0,0, Screen.width, Screen.height), outcome, textSize);
         GUI.Button(new Rect(((Screen.width / 2) -80), ((Screen.height - boxHeight) - 150), 200, 50), "Press your button to continue...");
         gameEnds = true;
 
          if (!canSkip) { 
             if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.G)) {
                 Application.LoadLevel("TempEnd");
                 canSkip = true; 
             }
         }
 
     }
 


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

3D ^ Custom GUIText/Label or Making a Score System without using GUI? 0 Answers

GUI Text Score counter 3 Answers

Problem with GUI animation transitioning. 1 Answer

How to make a Score GUI. 0 Answers

Currency score increase on pickup 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges