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Can not play a disabled audio source persistent problem
I know it's been answered many times but nothing works. I keep having this error message a the sounds won't play.
I have a game manager which has the role of an audio player for each and every interface sound. This game manager is always present, never deactivated, and its audio source is always activated and unmuted.
This game manager has an array of sounds (length of 7) but only the 3 first sounds of this array play correctly with the same method:
audiosource.clip = sounds[number of the sound];
audiosource.Play ();
I don't understand what is going on ! It really looks like a bug of the engine itself, I have clearly no idea what the problem is and I tried to solve this for hours now...
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