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Question by Kobting · Oct 12, 2014 at 01:45 AM · 2dinstantiateprefabaddforce

Add force to instantiated prefabs (c#)

Here is my code that I have right now but it doesn't seem to be working could anyone explain why?

             float x = player.transform.position.x;
             float y = player.transform.position.y;
 
             Vector2 origin = new Vector2(x - 3f,y - 5f);
 
             GameObject tempObj = Instantiate(lead, origin, Quaternion.identity) as GameObject;
         
             tempObj.rigidbody2D.AddForce(new Vector2(500f, 0f));

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avatar image Kiwasi · Oct 12, 2014 at 02:48 AM 0
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Doesn't seem to be working? Please be a little more specific. What behaviour are you seeing. And what behaviour would you like to see. Are there any errors?

avatar image Kobting · Oct 12, 2014 at 03:19 AM 0
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I basically want a projectile when the mouse is clicked but all it does is create the object and doesn't apply the force to make it go forward so the object just falls until it is destroyed

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