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crash on android devices (unity 4.6f1)
1.make empty scene.
2.add canvas object.
3.build apk file.
4.run application
5.show 'unity logo' and crash....
Tag : libc Text : Fatal signal 11 (SIGSEGV) at 0x00000004 (code=1), thread 20892 (UnityMain)
Tag : InputDispactcher Text : channel '4220a3f0 package_name/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
What's is this? I just set empty canvas, but application crash :( I don't get it.
in 4.6.20b it was worked well. but after upgrade unity version, application always crash.
Answer by Kim-Shin-Wook-a-k-a-Forward-of-South-Korea · Nov 14, 2014 at 05:57 AM
I found answer. Stripping level option causes this problem, and this is clearly bug.
see this thread.
http://forum.unity3d.com/threads/rc1-android-build-crashing.278936/
no more worry about this problem guys.
Answer by Yury-Habets · Nov 12, 2014 at 08:44 AM
Please submit a bug and attach your project. Which device are you using?
It would be better if you submit a bug report. In the Editor, select Help => Report a Bug.
In this case, you can track the status of your issue. 4.6f1 is one of the highest priorities for now.
Your project worked for me, so submitting a bug will make sure it will be checked by QA.
By the way, in developer build, logcat is much more informative :)
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