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Blender To Unity texture problem
I have a model with a rig and animations and every time i export it to unity and the texture doesnt work properly. Its a plain skin color (no special detail, just solid colour) and white eyes with back pupils. The eyes are always positioned on the right side of the top of the characters head while in blender it comes out normally on the eyes. Can someone help
Which version of blender did you use? Is the texture UV mapped and is the model a single mesh?
Im using Blender 2.64. The texture is UV mapped yes. and the model is a single mesh apart from the eyes. I joined them on earlier on when making the model. I put the model on mixamo and appended the rig to the first model (so it isnt collada(have triangle faces)). And i had to weight paint the eyes on the model and now the texture wont work on the eyes
What happens when you skip mixamo and import the .fbx straight from Blender into Unity?
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