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Moss/Snow texture on arbitrarily rotated doodads.
I'd like to apply a mossy or snowy texture to rocks/logs/whatever that is fully opaque when the surface normal points in a particular direction (world space relative) and then tapers off to blend with the regular object texture as the normals point away from that direction. I imagine this can be done in a shader, has anyone come across something like this? Is there something else in Unity that can do it?
Sorry I have to resurrect this old thread - but did you got a working solution for this kind of shader? I tried to play around with SSE, but it seems like the newest version of Unity is currently not supported.
Thanks for your answer!
Answer by Jessy · Mar 17, 2011 at 09:17 PM
An example of this kind of thing can be seen on the car in the first post.
http://forum.unity3d.com/threads/56180-Strumpy-Shader-Editor-4.0a-Massive-Improvements
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