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Assigning different animations for multiple button stances
Hi, I need to assign three different animations for the running animation. Basically on key down one animation, on hey hold another (which loops as much as the key is being held) and on key up(release) another animation. I'm having a model of a spherical guy with legs who rolls on the ground when you press Shift. I was just wondering whether it is complicated or not.
If it is, can someone please tell me why when i finish doing the roll animation in the middle on the process it goes from that
into that
and it stays like that.
Plus if I use animation controller for animating, my textured do things like that funny thing is that it happens only if i use transition from idle to walk animation, if i do it otherwise - everything is perfect...
Gosh why so many problems with this unity. Ikr i just have started from a scratch but still, thanking everyone in advance!
Answer by abdulthegamer · Jun 11, 2014 at 09:46 AM
Hi, I think you should see the Sample project from Unity called "Stealth". It explains great things and more than your problem..
I think you have attached rigidbody or collider to the object thats why its turning upside down.... remove it if it is so...
TC
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